Information consumption charts of the day
The last one is the most surprising to me — but it’s largely a function of the fact that a lot of technological prowess goes into compression and decompression of television signals, while that isn’t needed in computer games. As you can see from the hourly chart, we still spend more than five times as much time in front of the telly as we do gaming.
As someone who stares at a computer screen for most of the day, and doesn’t even have a television, I’m a bit surprised at the fact that people still seem to be spending far more time with the latter than with the former. Indeed, even radio still seems to outweigh computers in terms of total hours used — and over half of radio listening still takes place at home, as opposed to at work or in the car, according to the Arbitron data used for this report.
But look closely at the report, and things become blurrier. It’s not clear what they did with the radio figures, but it looks to me as though they included time spent in the car but excluded time spent at work. And the computer figures exclude time spent at work, although it’s unclear what they do with people who work from home.
In other words, this isn’t total information consumption: it’s just the information we consume at home and in our cars, rather than at work. Given the increasing erosion of the line between work and home, I do wonder why that decision was made. But in any case, even after excluding the workplace, Americans still consumed 3.6 zettabytes of information in 2008, and will surely consume more in 2009. And the information we get from computers (as opposed to computer games) is barely visible in that number.