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	<title>Comments on: Kickstarter&#8217;s growing pains</title>
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	<link>http://blogs.reuters.com/felix-salmon/2012/05/01/kickstarters-growing-pains/</link>
	<description>A slice of lime in the soda</description>
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		<title>By: thispaceforsale</title>
		<link>http://blogs.reuters.com/felix-salmon/2012/05/01/kickstarters-growing-pains/comment-page-1/#comment-38592</link>
		<dc:creator>thispaceforsale</dc:creator>
		<pubDate>Wed, 02 May 2012 20:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/felix-salmon/?p=13622#comment-38592</guid>
		<description>I&#039;ve backed 50+ projects in the past year. Sometimes I gave a few dollars if I liked the idea/product/project, sometimes more if I wanted to support it more or liked a specific reward tier. There certainly is a risk that some grifter might post a slick video and the marks will flock. But the products that really take off do so because a community develops. There is no equivalent forum for QVC purchasers. The Pebble project has 3500+ comments, message boards, a blog, faqs and embraces the base. With 50,000 backers, many of those people are just buying the product. But that is going to be true of all products, on any platform. 100% involvement from the consumer base would be madness.
The more legitimate concern is a project becomes too much to bring to completion. If the developer is overwhelmed, over committed or fails to appropriately judge the costs. How kickstarter responds to and recovers from large-scale, very popular projects that fail is going to be a more legitimate concern than policing against projects from wealthy nigerians needing to raise money for a wire transfer device.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve backed 50+ projects in the past year. Sometimes I gave a few dollars if I liked the idea/product/project, sometimes more if I wanted to support it more or liked a specific reward tier. There certainly is a risk that some grifter might post a slick video and the marks will flock. But the products that really take off do so because a community develops. There is no equivalent forum for QVC purchasers. The Pebble project has 3500+ comments, message boards, a blog, faqs and embraces the base. With 50,000 backers, many of those people are just buying the product. But that is going to be true of all products, on any platform. 100% involvement from the consumer base would be madness.<br />
The more legitimate concern is a project becomes too much to bring to completion. If the developer is overwhelmed, over committed or fails to appropriately judge the costs. How kickstarter responds to and recovers from large-scale, very popular projects that fail is going to be a more legitimate concern than policing against projects from wealthy nigerians needing to raise money for a wire transfer device.</p>
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		<title>By: johncabell</title>
		<link>http://blogs.reuters.com/felix-salmon/2012/05/01/kickstarters-growing-pains/comment-page-1/#comment-38588</link>
		<dc:creator>johncabell</dc:creator>
		<pubDate>Wed, 02 May 2012 18:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/felix-salmon/?p=13622#comment-38588</guid>
		<description>I&#039;ll let you know just how ridiculous the Pebble watch is when I get mine in September ...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll let you know just how ridiculous the Pebble watch is when I get mine in September &#8230;</p>
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		<title>By: Nowa</title>
		<link>http://blogs.reuters.com/felix-salmon/2012/05/01/kickstarters-growing-pains/comment-page-1/#comment-38582</link>
		<dc:creator>Nowa</dc:creator>
		<pubDate>Wed, 02 May 2012 16:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/felix-salmon/?p=13622#comment-38582</guid>
		<description>We’ve been looking at how quickly these Kickstarter projects deliver their products and what the overall quality level is. 3 to 9 months delivery is the norm with modest quality issues common. It’s best to remember that you are backing a project, not buying a product.

Still a good deal, but remember you are backing a project, not buying a product.</description>
		<content:encoded><![CDATA[<p>We’ve been looking at how quickly these Kickstarter projects deliver their products and what the overall quality level is. 3 to 9 months delivery is the norm with modest quality issues common. It’s best to remember that you are backing a project, not buying a product.</p>
<p>Still a good deal, but remember you are backing a project, not buying a product.</p>
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		<title>By: TurtleBay</title>
		<link>http://blogs.reuters.com/felix-salmon/2012/05/01/kickstarters-growing-pains/comment-page-1/#comment-38560</link>
		<dc:creator>TurtleBay</dc:creator>
		<pubDate>Wed, 02 May 2012 02:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/felix-salmon/?p=13622#comment-38560</guid>
		<description>Kickstarter has taken on a following in the video game crowd to fund development of games.  At least one comment I have seen on a video game board was from someone funding 5 game projects who said it would be OK if one of the games failed and he only received four good games.

I would put the odds at less than half of Kickstarter video games succeeding (given a reasonably high definition of success).  I think that the general public has a much different view on success ratio of these projects than anyone in the investment management/banking/VC world would.  Then again, most members of the general public haven&#039;t seen an investment go from idea to work in progress to chapter 7/11.</description>
		<content:encoded><![CDATA[<p>Kickstarter has taken on a following in the video game crowd to fund development of games.  At least one comment I have seen on a video game board was from someone funding 5 game projects who said it would be OK if one of the games failed and he only received four good games.</p>
<p>I would put the odds at less than half of Kickstarter video games succeeding (given a reasonably high definition of success).  I think that the general public has a much different view on success ratio of these projects than anyone in the investment management/banking/VC world would.  Then again, most members of the general public haven&#8217;t seen an investment go from idea to work in progress to chapter 7/11.</p>
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