Zynga better brace for its newest rival, the German manufacturing behemoth Siemens, which is reinventing itself as a social gaming startup with its first title out today, “Plantville.”
While Zynga makes money by selling virtual items in their games, say tractors, Siemens won’t charge for any items and just wants to muster up interest in “math, science and technology while inspiring the next generation of plant managers.” Siemens, keep in mind, has the edge of having sold tractors in real life.
NEW YORK (Reuters) – Gameloft SA (GLFT.PA: Quote, Profile, Research, Stock Buzz), a French video game publisher, sees its growth coming from the just-launched Amazon AppStore and from games played on televisions without consoles, the top executive told Reuters.
After riding the wave of Apple Inc’s (AAPL.O: Quote, Profile, Research, Stock Buzz) products by making games for iPhones and iPads, Gameloft is now turning to Amazon.com Inc’s (AMZN.O: Quote, Profile, Research, Stock Buzz) new store to boost sales on Google’s Android software platform.
NEW YORK/HELSINKI, March 18 (Reuters) – Rovio, the
developer of the “Angry Birds” mobile game, plans a U.S.
initial public offering in the next five years, a move that
could give investors a chance to tap into the fastest growing
segment of the video game industry.
The chairman of Rovio Mobile’s board, Kaj Hed, told Reuters
on Friday that the IPO would be in the next five years and
listed in the United States, likely on the Nasdaq.
NEW YORK, March 18 (Reuters) – Rovio, the developer of the
Angry Birds mobile game, said it would seek an initial public
offering in the United States.
“The plan is to seek an IPO in New York, but the specific
timing and details are still open,” said Rovio spokesman Ville
Heijari in an email on Friday.
NEW YORK (Reuters) – Cisco Systems Inc (CSCO.O: Quote, Profile, Research, Stock Buzz) plans to pay a cash dividend to shareholders for the first time, helping appease investors’ concerns about its growth and eroding margins and sending its shares up nearly 3 percent.
Avian Securities analyst Catharine Trebnick said the quarterly dividend of 6 cents per share, which will be paid to shareholders starting on April 20, broadens the company’s appeal to Wall Street as its growth has waned in recent quarters.
NEW YORK, March 16 (Reuters) – Best-selling author Jane
McGonigal is on a mission, spreading a message that playing
games, whether electronic or physical, is not a waste of time
but can improve lives and solve real world problems.
She has been viewed as a kind of ambassador of the $60.4
billion global video game industry since she spoke at the
influential TED Talk conference in 2010. Her book, “Reality is
Broken: Why Games Make Us Better and How They Can Change the
World” hit stores in January and by February made the New York
Times bestseller list. And now, she is a regular guest at
seminars and on TV talk shows, such as “The Colbert Report.”
NEW YORK, March 15 (Reuters) – THQ Inc’s (THQI.O: Quote, Profile, Research, Stock Buzz) shares
fell more than 20 percent after one of its highly anticipated
video games received negative reviews as it hit stores on
THQ’s shares plummeted 20.5 percent, or $1.23, to $4.73 in
afternoon trading on the Nasdaq.
Believe it or not, there were crowds gathered on Friday doing something else besides waiting for an iPad 2. About 60,000 people swarmed Boston for Penny Arcade East, a major convention for video game fans on the East Coast.
PAX doesn’t garner as much media attention as industry shows like E3 in Los Angeles each summer, where major games companies announce new products. While there aren’t as many reporters or or executives in attendance, PAX EAST is still a big event for gamers- the hoards of people who help make the $60.4 million video game industry bigger than Hollywood.
Blizzard Entertainment, the publisher of World of Warcaft and StarCraft 2 (Korea’s national past time) turns 20 this year. In February 1991, three UCLA grads, Allen Adham, Frank Pearce, and Mike Morhaime founded a publishing company called Silicon & Synapse. Based in Irvine, California, it would later go on to be known as Blizzard Entertainment and crank out $1.65 billion in revenue 2010.
Here are some highlights of an interview on Monday with two of three founders, Pearce and Morhaime, as well as Activision Blizzard’s CFO Thomas Tippl. Here’s a video the company made to celebrate.
SAN FRANCISCO/NEW YORK, March 7 (Reuters) – Internet
entrepreneur Art Norins was sick of the nonstop phone calls and
e-mails from people seeking to buy shares of his company.
After 12 months of hassling, the last straw came when an
Indian call-center worker claiming to represent funds seeking
investments in tech startups rang him.