SAN FRANCISCO/SEATTLE (Reuters) – Microsoft Corp is set to make a splash this week with the eagerly awaited unveiling of its new Xbox game console, eight years after the last version, as it seeks a larger share of the $65 billion a year global computer gaming industry.
But the small device faces some big competition from the PlayStation 4 by Sony Corp and the Wii U by Nintendo Co Ltd in a shifting market.
SAN FRANCISCO (Reuters) – Take-Two Interactive Software Inc (TTWO.O: Quote, Profile, Research, Stock Buzz) reported better-than-expected revenue and earnings in the fourth quarter driven by strong sales of “Borderlands 2,” and assured investors that its flagship “Grand Theft Auto V” title was on track for the holidays.
Take-Two Interactive stock rose about 5 percent to $17.19 in after-hours trading after closing at $16.39 on Nasdaq.
SAN FRANCISCO (Reuters) – Video games maker Activision Blizzard Inc warned investors on Wednesday that it expects a challenging second-half and holiday quarter driven by heavy competition and uncertainty around the launch of new video game consoles.
Activision shares were down 6.3 percent at $14.30 in after-hours trading after closing at $15.26 on the Nasdaq.
SAN FRANCISCO (Reuters) – Electronic Arts Inc forecast fiscal 2014 earnings above Wall Street’s expectations as cost cuts take hold and higher-margin digital sales accelerate, lifting the video game publisher’s stock 9 percent.
Electronic Arts, which like the rest of the industry is struggling as players migrate to more casual games such as Angry Birds on mobile devices, estimated fiscal 2014 profit, excluding certain items, of $1.20 a share, beating an average estimate of $1.10.
SAN FRANCISCO, May 7 (Reuters) – In the midst of the bitter
national debate on gun violence, gun manufacturers and videogame
makers are delicately navigating one of the more peculiar
relationships in American business.
Violent “first-person shooter” games such as “Call of Duty”
are the bread and butter of leading video game publishers, and
authenticity all but requires that they feature brand-name
SAN FRANCISCO, May 6 (Reuters) – Electronic Arts and
Walt Disney Co sealed a multi-year licensing deal under
which the video game publisher will develop games for mobile
devices, PCs and consoles based on the “Star Wars” movies.
Disney, which bought George Lucas’s Lucasfilm Ltd and the
blockbuster sci-fi franchise for $4.05 billion in October, will
retain the rights to develop online and mobile games, both
companies said in a statement on Monday.
SAN FRANCISCO (Reuters) – Microsoft Corp will unveil its much-anticipated next-generation Xbox on May 21 following months of speculation the company is gearing up to announce a new video game console this summer.
The company sent out media invitations on Wednesday, hinting it would be announcing the successor to its seven-year old Xbox 360. A new console from the software company will come on the heels of rival Sony’s announcement in February that it will launch the PlayStation4 this holiday season.
SAN FRANCISCO (Reuters) – Videogame publisher Electronic Arts has begun laying off staff at its Montreal game studio in its latest round of jobs cuts, less than a month after former Chief Executive John Riccitiello abruptly resigned.
The company, known for its “FIFA” and “Sims” games, declined to divulge the number of jobs affected, or how many employees it has in Montreal, where it has developed console games like “Army of Two”.
SAN FRANCISCO (Reuters) – Cybersecurity researchers have uncovered a Chinese hacking ring that they said broke into the servers of dozens of online videogaming companies and stole valuable source code over a four-year period.
Kaspersky Lab warned on Thursday that an organization it christened “Winnti” had infiltrated the servers of at least 35 game developers and publishers, mostly in East Asia including South Korea, but also in Germany, the United States, Japan, China, Russia, Brazil, Peru, and Belarus.
LOS ANGELES/SAN FRANCISCO, April 3 (Reuters) – Walt
Disney Co plans to shut the 30-year-old LucasArts studio
it inherited with the acquisition of George Lucas’ film company
last year, and focus on licensing its “Star Wars” brand
externally, a spokesman said on Wednesday.
The closure will involve an unknown number of layoffs. A
“small team” will remain to handle licensing partnerships but
all inhouse development has been halted, including its
much-anticipated title “Star Wars 1313″, said Miles Perkins, a
spokesman for Lucasfilm Ltd.