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Nov 6, 2014

King Digital Q3 profit drops but beats estimates

SAN FRANCISCO, Nov 6 (Reuters) – Social and mobile game
company King Digital Entertainment Plc reported lower
non-GAAP profit on Thursday as sales from its “Candy Crush Saga”
title continued to shrink.

On a non-GAAP basis, it reported third-quarter adjusted
income of 56 cents per share, which was less than 70 cents per
share a year ago but more than analysts’ estimate of 47 cents
per share.

Nov 6, 2014

Zynga’s third quarter results beat estimates driven by mobile efforts

SAN FRANCISCO (Reuters) – Zynga Inc (ZNGA.O: Quote, Profile, Research, Stock Buzz) reported better-than-expected third-quarter results as the maker of “Farmville” set its mobile gaming push in motion with releases such as “New Words with Friends.”

Shares in the San Francisco-based mobile gaming company, were up about 8 percent in after-hours trading on the Nasdaq after ending Thursday’s session up a cent at $2.36.

Nov 6, 2014

Zynga’s Q3 results beat estimates driven by mobile efforts

SAN FRANCISCO, Nov 6 (Reuters) – Zynga Inc reported
better-than-expected third-quarter results as the maker of
“Farmville” set its mobile gaming push in motion with releases
such as “New Words with Friends.”

Shares in the San Francisco-based mobile gaming company,
were up about 8 percent in after-hours trading on the Nasdaq
after ending Thursday’s session up a cent at $2.36.

Nov 4, 2014

Activision raises 2014 forecast, ‘Destiny’ helps beat Street view

SAN FRANCISCO (Reuters) – Video game maker Activision Blizzard Inc (ATVI.O: Quote, Profile, Research, Stock Buzz) raised its full-year 2014 forecast after posting better-than-expected third-quarter results on robust sales of “Destiny” and a jump in “World of Warcraft” subscribers.

Shares of Activision were up 3 percent in after-hours activity after closing at $19.95 on the Nasdaq on Tuesday.

Oct 29, 2014

Take-Two raises 2015 forecast, revenue surpasses estimates

SAN FRANCISCO (Reuters) – Video game publisher Take-Two Interactive Software raised its 2015 forecast on Wednesday as titles such as “Grand Theft Auto” and “NBA 2K14″ fuel robust sales and drove better-than-expected results in its fiscal second quarter.

Shares of Take-Two rose 5 percent in after-hours trading. They closed at $22.80 on the Nasdaq on Wednesday.

Oct 28, 2014

Electronic Arts raises 2015 forecast, profit beats estimates

SAN FRANCISCO (Reuters) – Videogame publisher Electronic Arts Inc (EA.O: Quote, Profile, Research, Stock Buzz) raised its 2015 forecast and reported stronger-than-expected second-quarter results on Tuesday, on cost controls and strong digital sales from titles including “FIFA” and “Madden.”

The Redwood City, California-based company said it expects $4.18 billion in non-GAAP revenue and non-GAAP net income of $2.05 per share in fiscal 2015. It had previously forecast $4.1 billion in revenue and $1.85 per share in profit.

Sep 19, 2014

Some consumers say Apple is losing its ‘cool’ factor

SAN FRANCISCO (Reuters) – Holly Riggle, a 29-year-old white-collar worker from Ohio, is just the kind of everyday customer Apple Inc (AAPL.O: Quote, Profile, Research, Stock Buzz) would love to have for its new iPhone 6, which launches Friday.

But Riggle is sticking to her Android smartphone, calling Apple less ”original” than it was under former chief executive Steve Jobs. She’s one of the 16 percent of respondents in a Reuters/Ipsos poll who said Apple had become somewhat or much less cool in the last two years.

Sep 3, 2014

Samsung launches virtual reality headset for Galaxy Note 4

Sept 3 (Reuters) – Samsung Electronics Co Ltd
has launched a virtual reality headset for its new Galaxy Note 4
phablet using technology from Oculus VR, a company that Facebook
Inc acquired for $2 billion.

The wireless headset, called Samsung Gear VR Innovator
Edition, allows users to watch videos and play games in a
virtual reality setting.

Aug 26, 2014

Twitch gamers lead online march to live video streaming

SAN FRANCISCO/LOS ANGELES, Aug 25 (Reuters) – Amazon.com Inc
tracked Twitch’s evolution from scrappy guerrilla
startup to one of the Internet’s hottest media properties. On
Monday, it announced a near-$1 billion acquisition to get into
one of the fastest-growing online arenas: live-streaming video.

Amazon’s $970 million bet – its largest ever – underscores
how a loyal and fast-growing following for live-streaming video
has grabbed the attention of big brands. Some believe live and
interactive streaming, in which Twitch is a pioneer, is the new
frontier in online video.

Aug 25, 2014

Amazon snaps up live video startup Twitch for $970 million cash

SAN FRANCISCO (Reuters) – Amazon.com Inc (AMZN.O: Quote, Profile, Research, Stock Buzz) on Monday said it will buy live-streaming gaming network Twitch Interactive for about $970 million in cash, marking one of the U.S. e-commerce company’s largest deals to date.

The move reflects Amazon’s mounting investments in original television and gaming content over the last few years as the company branches out into businesses beyond retail.