Malathi's Feed
Jun 25, 2014

Oculus denies using ZeniMax secrets in virtual reality tech lawsuit

SAN FRANCISCO, June 25 (Reuters) – Oculus VR, the technology
startup that Facebook Inc is buying for $2 billion, has
denied improperly using video game publisher ZeniMax Media Inc’s
trade secrets to create its virtual reality gaming headset.

“There is not a line of ZeniMax code or any of its
technology in these or any other Oculus products,” Oculus said
in documents filed in a Dallas federal court on Wednesday.

Jun 13, 2014

At E3, signs that virtual reality’s time may finally be coming

LOS ANGELES (Reuters) – In 2013, Oculus VR’s booth at Electronic Entertainment Expo, the gaming industry’s biggest annual convention, was relegated to a far corner of the showfloor near the restrooms.

What a difference a year makes. At the 2014 expo this week, the startup, which Facebook bought in March for $2 billion, drew crowds of oglers for its latest virtual reality headset, Oculus Rift.

Jun 13, 2014

Disney sees Infinity game’s retail sales hitting $1 billion

LOS ANGELES (Reuters) – Walt Disney Co expects global retail sales from its 10-month-old Infinity video game to reach $1 billion even as rivals also combine physical toys with video games, Jimmy Pitaro, president of the company’s interactive unit, said in an interview.

Disney launched Infinity in August to help turn around its interactive gaming unit, which lost $1.4 billion from fiscal year 2008 to 2013. In an overhaul in March, the division laid off about one-quarter of the workforce, cut the number of games it develops and focused its advertising more on the fast-changing mobile market.

Jun 12, 2014

Disney sees Infinity video game hitting $1 billion in revenue

LOS ANGELES (Reuters) – Walt Disney Co expects revenue from its 10-month-old Infinity video game to reach $1 billion even as rivals also combine physical toys with video games, Jimmy Pitaro, president of the company’s interactive unit, said in an interview.

Disney launched Infinity in August to help turn around its interactive gaming unit, which lost $1.4 billion from fiscal year 2008 to 2013. In an overhaul in March, the division laid off about one-quarter of the workforce, cut the number of games it develops and focused its advertising more on the fast-changing mobile market.

Jun 10, 2014

Nintendo characters come to life through new models at E3

LOS ANGELES, June 10 (Reuters) – Nintendo Co Ltd
offered the first glimpse at interactive figurines of Mario and
other characters on Tuesday at video gaming expo E3, aiming to
fire up sales of its two-year-old Wii U console, which have
fallen far short of targets.

The “amiibo” models, which mark Nintendo’s entrance into the
“toys-to-life” category popularized by Activision’s “Skylanders”
and Walt Disney Co’s “Infinity,” contain a chip that
activates and trains characters in the games when placed on the
Wii U GamePad controller.

May 13, 2014

Take-Two profit, revenue drop but beat forecasts

SAN FRANCISCO (Reuters) – Video game publisher Take-Two Interactive Software’s profit and revenue fell less than expected in the fourth quarter and it forecast fiscal 2015 earnings in line with Wall Street’s estimates on Tuesday.

Shares in Take-Two fell about 3 percent in after-hours trading after closing at $20.63 on Nasdaq.

May 13, 2014

Microsoft slashes Xbox price, frees up Netflix and other popular apps

SAN FRANCISCO, May 13 (Reuters) – Microsoft Corp
will take $100 off the price of its Xbox One gaming console and
let users view popular entertainment apps such as Netflix and
ESPN without a $60-plus “Live” subscription, hoping to spur
sales against rival devices like Sony’s Playstation 4
and Amazon’s Fire TV.

The moves mark another reversal for the software giant on
the Xbox One, which is lagging Sony’s PS4 in sales and faces
competition from existing consoles, streaming boxes such as
Apple TV and Amazon’s new $99 gaming-and-entertainment device.

May 7, 2014

‘Candy Crush’ maker King serves up bittersweet results, shares fall

By Malathi Nayak and Lehar Maan

(Reuters) – King Digital Entertainment Plc’s stock plummeted about 15 percent on Wednesday as signs that the company may be losing steam overshadowed better-than-expected quarterly results from the maker of hit mobile game “Candy Crush Saga.”

King, reporting for the first time since a disappointing initial public offering earlier this year, told analysts on a conference call that some players of King’s two-year-old signature title were spending less money in the game, as it matures.

May 7, 2014

‘Farm Heroes’ boosts King Digital’s profit but shares fall

May 7 (Reuters) – King Digital Entertainment Plc’s
stock plummeted about 10.5 percent on Wednesday, even as the
maker of the popular mobile game “Candy Crush Saga” reported
better-than-expected first-quarter results.

Investors have been concerned about the company’s
over-reliance on its most-successful game “Candy Crush Saga,”
which accounted for two-thirds of its gross bookings.

Apr 30, 2014

Microsoft’s Xbox One console to go on sale in China in September

SAN FRANCISCO (Reuters) – Microsoft Corp will begin selling its Xbox One video game console in China in September through its partnership with Chinese Internet TV company BesTV New Media Co, the company said on Tuesday.

The partners will also kickstart a program to help developers create, publish and sell Xbox One games in China and other markets where the console is sold, Microsoft said in a statement.