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	<title>Comments on: Doors to open on Google virtual world(s)?</title>
	<atom:link href="http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/feed" rel="self" type="application/rss+xml" />
	<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/</link>
	<description>Where media and technology meet</description>
	<pubDate>Tue, 10 Nov 2009 11:53:14 +0000</pubDate>
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		<title>By: David Rosenthal</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-335143</link>
		<dc:creator>David Rosenthal</dc:creator>
		<pubDate>Mon, 07 Jan 2008 10:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-335143</guid>
		<description>I think this is great news because it takes MMOs out of the hands of the big developers and puts them into the minds of the every day dreamer whou in my opinon can be more adept in the medium.</description>
		<content:encoded><![CDATA[<p>I think this is great news because it takes MMOs out of the hands of the big developers and puts them into the minds of the every day dreamer whou in my opinon can be more adept in the medium.</p>
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		<title>By: spacetraveler</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332839</link>
		<dc:creator>spacetraveler</dc:creator>
		<pubDate>Sat, 17 Nov 2007 01:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332839</guid>
		<description>I'm glad they did the partnership, because running GE, SketchUp, and Winamp AV Visualizer (math visualization) after some NASA MathTrax was still better from UX prespective, even though NASA Worldwind has been pretty sweet, but for 4 years I've found I just wanted it all MUVE IDE with RIA support.

Prediction, there will be a bridge pipe to SL to support interoperability/migrations/porting.  This already exist via file format interoperability somewhat. But like all tunnels and bridges they'll be obvious differentiated benefits when emerging and comparing between N worlds.  I guarantee when you join a group in Googles PPC and the group organizer sends a notice it will go into you Google calender (etc..) so attending your community events become a SaaS function on your Android mobile platform. Transworld monetization and extensibility of adsense will come, but user need to be in control and aware of the AI in world sensors which are tracking them and offering up ads. I'd suspect an 'interupt' driven ad model bill boards uniformity to finance low cost space, and one will have to pay more to escape the targeted advertisers.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad they did the partnership, because running GE, SketchUp, and Winamp AV Visualizer (math visualization) after some NASA MathTrax was still better from UX prespective, even though NASA Worldwind has been pretty sweet, but for 4 years I&#8217;ve found I just wanted it all MUVE IDE with RIA support.</p>
<p>Prediction, there will be a bridge pipe to SL to support interoperability/migrations/porting.  This already exist via file format interoperability somewhat. But like all tunnels and bridges they&#8217;ll be obvious differentiated benefits when emerging and comparing between N worlds.  I guarantee when you join a group in Googles PPC and the group organizer sends a notice it will go into you Google calender (etc..) so attending your community events become a SaaS function on your Android mobile platform. Transworld monetization and extensibility of adsense will come, but user need to be in control and aware of the AI in world sensors which are tracking them and offering up ads. I&#8217;d suspect an &#8216;interupt&#8217; driven ad model bill boards uniformity to finance low cost space, and one will have to pay more to escape the targeted advertisers.</p>
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		<title>By: Xaviar</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332663</link>
		<dc:creator>Xaviar</dc:creator>
		<pubDate>Thu, 08 Nov 2007 04:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332663</guid>
		<description>The idea that Google is creating it's own virtual world using this technology is a nice idea. However I'm in extreme doubts.

I've been working with (and developing) on Multiverse for a while now. A couple things they've been promising for a bit now include an in game advertising system (Google PPC, here we come!) As well as a way to more accurate represent virtual worlds (Google Earth? ;)

So this all makes sense, as Google would make a very quick penny from incorporating PPC type things into Google.

Also this leads the way to a market that's been attempting to boom for a few years now (Free MMO's)

Sony/Verant are the ones who really pushed the idea that subscription based games can really pull in the cash. (Yes, Ultima was there first but it didn't make near the money Sony has from it.)

Many more users would be inclined to use a free MMO that doesn't suck (Sorry Secondlife).</description>
		<content:encoded><![CDATA[<p>The idea that Google is creating it&#8217;s own virtual world using this technology is a nice idea. However I&#8217;m in extreme doubts.</p>
<p>I&#8217;ve been working with (and developing) on Multiverse for a while now. A couple things they&#8217;ve been promising for a bit now include an in game advertising system (Google PPC, here we come!) As well as a way to more accurate represent virtual worlds (Google Earth? <img src='http://blogs.reuters.com/mediafile/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>So this all makes sense, as Google would make a very quick penny from incorporating PPC type things into Google.</p>
<p>Also this leads the way to a market that&#8217;s been attempting to boom for a few years now (Free MMO&#8217;s)</p>
<p>Sony/Verant are the ones who really pushed the idea that subscription based games can really pull in the cash. (Yes, Ultima was there first but it didn&#8217;t make near the money Sony has from it.)</p>
<p>Many more users would be inclined to use a free MMO that doesn&#8217;t suck (Sorry Secondlife).</p>
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		<title>By: Wayfinder Wishbringer</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332566</link>
		<dc:creator>Wayfinder Wishbringer</dc:creator>
		<pubDate>Wed, 31 Oct 2007 21:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332566</guid>
		<description>As a long-time user of Second Life (I joined when they had a mere 15,000 members and founded one of the largest groups on the board, Elf Clan), I'm well acquainted with the system.  I hate to say it, but their market is ripe for takeover by someone who can do what they've done wiser and better.  Most Second Life users are well aware of this fact.  Linden Lab had incredible vision coupled with incredibly poor implimentation and a lack of general common sense when it came to knowing what customers really need. They could have been the Microsoft of VR.  In this, I fear they have failed.  Second Life is fascinating, but a mess of program instability, lag and data loss.

If Google or anyone else is to succeed however, they would do well to follow some of the core concepts of Second Life:

* User designability (the users must be able to build their own "worlds")
* Allow virtual "islands", which cannot be surrounded or taken over by unsavory characters.
* In-world commerce
* In-world scripting (but please put some governors and security measures in place to keep such programability from being abused-- and monitor such closely).

The blunders to avoid (and common in Second Life):
* High prices (Google might want to first take a look at the $500 price tag on their Pro design system).  Make land reasonably priced... or free.  One of the main mistakes SL made was pricing themselves out of the range of the average person.
* Security.  Give users REAL security that REALLY works.  If they ban someone at their "home", that ban should be at USER, not avatar level.
* Stability.  The platform should work without crashing 33% of the time.
* COMMUNICATIONS.   Google knows how important communications are to any community.  This was a lessong that Linden Lab never learned.  Users need individual communications, group communications, and roles within group communications (something Second Life severely lacks).  
* Flexibility.  Don't just limit this to business.  Look at the history of computers.  It has always been the gamers and hobbyists that have fueled progress (not many secretaries have a need for quad core and high graphics cards).  So design the world to allow someone yes, to have that ELVEN community if they so desire... even if it has to be placed under ground or up in the air.
* Give users the tools we need to make the place look incredible.
* LIMIT LAG.  Be aware that not all users have quad-core, high-level-graphics systems and build the world around reasonably effective and acceptable graphics standards.
* SPACE.  Give us some room to do things.  If Second Life is anything-- it is cramped and cluttered.

The list could go on and on, but we get the idea.  Basically, look at the concepts behind Second Life... but do it right.  Charge very little, or make it free and earn money the Google way... by advertising.  (I guarantee far less can be charged than Second Life is charging. Shame on Linden Lab for preventing the average user from enjoying their system by sheer greed-pricing).

The first company that does it right has a chance of becoming the Microsoft of VR (but hopefuly, without the price-gouging, monopolistic attitude).  What we need is a VR world that is open to just about everyone, not just the rich and afluent.  Most certainly we don't need it to be a landscape of billboards and neon signs.</description>
		<content:encoded><![CDATA[<p>As a long-time user of Second Life (I joined when they had a mere 15,000 members and founded one of the largest groups on the board, Elf Clan), I&#8217;m well acquainted with the system.  I hate to say it, but their market is ripe for takeover by someone who can do what they&#8217;ve done wiser and better.  Most Second Life users are well aware of this fact.  Linden Lab had incredible vision coupled with incredibly poor implimentation and a lack of general common sense when it came to knowing what customers really need. They could have been the Microsoft of VR.  In this, I fear they have failed.  Second Life is fascinating, but a mess of program instability, lag and data loss.</p>
<p>If Google or anyone else is to succeed however, they would do well to follow some of the core concepts of Second Life:</p>
<p>* User designability (the users must be able to build their own &#8220;worlds&#8221;)<br />
* Allow virtual &#8220;islands&#8221;, which cannot be surrounded or taken over by unsavory characters.<br />
* In-world commerce<br />
* In-world scripting (but please put some governors and security measures in place to keep such programability from being abused&#8211; and monitor such closely).</p>
<p>The blunders to avoid (and common in Second Life):<br />
* High prices (Google might want to first take a look at the $500 price tag on their Pro design system).  Make land reasonably priced&#8230; or free.  One of the main mistakes SL made was pricing themselves out of the range of the average person.<br />
* Security.  Give users REAL security that REALLY works.  If they ban someone at their &#8220;home&#8221;, that ban should be at USER, not avatar level.<br />
* Stability.  The platform should work without crashing 33% of the time.<br />
* COMMUNICATIONS.   Google knows how important communications are to any community.  This was a lessong that Linden Lab never learned.  Users need individual communications, group communications, and roles within group communications (something Second Life severely lacks).<br />
* Flexibility.  Don&#8217;t just limit this to business.  Look at the history of computers.  It has always been the gamers and hobbyists that have fueled progress (not many secretaries have a need for quad core and high graphics cards).  So design the world to allow someone yes, to have that ELVEN community if they so desire&#8230; even if it has to be placed under ground or up in the air.<br />
* Give users the tools we need to make the place look incredible.<br />
* LIMIT LAG.  Be aware that not all users have quad-core, high-level-graphics systems and build the world around reasonably effective and acceptable graphics standards.<br />
* SPACE.  Give us some room to do things.  If Second Life is anything&#8211; it is cramped and cluttered.</p>
<p>The list could go on and on, but we get the idea.  Basically, look at the concepts behind Second Life&#8230; but do it right.  Charge very little, or make it free and earn money the Google way&#8230; by advertising.  (I guarantee far less can be charged than Second Life is charging. Shame on Linden Lab for preventing the average user from enjoying their system by sheer greed-pricing).</p>
<p>The first company that does it right has a chance of becoming the Microsoft of VR (but hopefuly, without the price-gouging, monopolistic attitude).  What we need is a VR world that is open to just about everyone, not just the rich and afluent.  Most certainly we don&#8217;t need it to be a landscape of billboards and neon signs.</p>
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		<title>By: Virtual Worlds Forum Blog &#187; Blog Archive &#187; VWFE 2007 Press Round-up</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332516</link>
		<dc:creator>Virtual Worlds Forum Blog &#187; Blog Archive &#187; VWFE 2007 Press Round-up</dc:creator>
		<pubDate>Sun, 28 Oct 2007 19:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332516</guid>
		<description>[...] Reuters - Doors to open on Google virtual world(s)? [...]</description>
		<content:encoded><![CDATA[<p>[...] Reuters - Doors to open on Google virtual world(s)? [...]</p>
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		<title>By: sadalsuud</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332460</link>
		<dc:creator>sadalsuud</dc:creator>
		<pubDate>Thu, 25 Oct 2007 19:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332460</guid>
		<description>What about a "Metaverse-Browser" based On Google-Earth, you step into a location-link and jump into a Virtual-World (previously loaded once, as can be seen in Multiverse platform demos).</description>
		<content:encoded><![CDATA[<p>What about a &#8220;Metaverse-Browser&#8221; based On Google-Earth, you step into a location-link and jump into a Virtual-World (previously loaded once, as can be seen in Multiverse platform demos).</p>
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		<title>By: Nic Mitham</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332447</link>
		<dc:creator>Nic Mitham</dc:creator>
		<pubDate>Thu, 25 Oct 2007 13:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332447</guid>
		<description>Here's the Google virtual world gameplay as I see it...

The backbone of most of the circulating stories is the piecing together of core Google applications - Google Earth, Google Maps and Sketch-up - three apps based around the presentation of referenced spacial data plus the ability to create 3D modeling. So, on this basis it would seem like a logical step.

What has tipped the balance on this theory is minor news flow relating to a trial involving Arizona State University. News flow or a very subtle leak? We shall see.

But, there’s a fundamental piece of this jigsaw that needs to be explained - the role of user generated content.

There’s no doubting the power of Google’s spacial tools but these all relate to mapping/referencing/presenting real world places. In a way, this is not a virtual world platform but instead a synthetic environment - places recreated rather than created.

What makes metaverses so appealing, particularly to older early adopter demographics is the ability for people to create bespoke objects - objects that then become houses, vehicles and even entire regions. How does this fit in with a potential Google virtual world game plan?

One school of thought presents the idea that Google will make the world as we know it today (well, the most heavily populated parts for starters) accessible by avatars in a virtual world environment. This concept would mean you could place yourself in a digital city, built in 3D and have the collaborative aspects common to virtual worlds.

This approach then provides a nice tie-in to the revenue monster driving Google - PPC (Adwords). As you move around the city in question, real world companies using Adwords could carry advertising outside the office (recreated based on the location and design of the original). Those that did not use real world PPC would not carry the advertising.

How consumers would react to this type of media placement remains to be seen. I doubt it would have a major impact in the short term.

One major element holding back the creation of 3D recreation of cities and towns is the recreation itself. Again, Second Life for example thrives on the resident being able to create. The result? A chaotic urban landscape, as different in design as it is in function.

The development timescales for a major city recreation would be long. And who would actually do the build? Google themselves? Perhaps, but you’re still gonna need a pile of developers. What about the developer community doing the build themselves - An open source approach. This approach is more feasible but the results from a design perspective would not be consistent.

Another school of thought relates back to the media headlines referring to a ‘Second Life Rival’. If Google was developing a virtual world on the same basis as Second Life, then this option would not be using Google Earth or Google Maps as a driver. Why? Because these applications both present real world data. There’s no way to ‘add-in’ an invented city, town or place.

So, straightaway, taking this approach may well appeal to younger demographics (a great thing for brand targeting these groups) but probably not older consumers - they like to create.

And again we have to come back to the actual development of the world. Virtual worlds are not created overnight - they take many months of hard work by many thousands of active residents. This approach also presents the issue of consistency in terms of overall design.

This option however does dovetail into what Google fundamentally does - present information (in this context ‘places’) created by ‘everyone else’.

So, two different options.

Are either of these options rivals to Second Life? No. Because it’s not a like for like comparison. These are different applications. Second Life is user generated content in its purest form - not saying that’s the be all and end all, it’s just what it is. The latter of the two options is the closest thing to Second Life but highly unlikely.

What is the game plan then?

What research from Second Life has shown is the popularity (more for newer residents than older ones) of real places recreated in a virtual space. People resonate towards points of familiarity. So, the most likely strategy being developed is the managed roll-out of a synthetic world, starting with major cities based entirely on the real world - a more manageable and controllable option.

And finally, taking this option to its logical next step, we have to think about the Google revenue streams and market offerings.

Take targeted ads for example - the driver behind PPC. This approach could be nicely augmented into a synthetic world. For example, if you’re visiting a virtual car dealership then you’re presented with in-world advertising for car finance and insurance. Visit an in-world concert and get the option to visit the website of the artist or record company. Etc etc.

The Google Account itself? Well obviously this is a gate key for entrance. Encouraging the take-up of a Google Account is at a centre of most activity.

World domination by Google? It’s talked about a lot so why not the virtual world as well? Undoubtedly in a world increasing gravitating towards the management and presentation of information Google have to be in this space. But is it a Second Life killer? No, just as we’re seeing ‘Vertical worlds’ coming down the pipe, we’re also going to see ‘Synthetic worlds’ - different environments for different people with different uses.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s the Google virtual world gameplay as I see it&#8230;</p>
<p>The backbone of most of the circulating stories is the piecing together of core Google applications - Google Earth, Google Maps and Sketch-up - three apps based around the presentation of referenced spacial data plus the ability to create 3D modeling. So, on this basis it would seem like a logical step.</p>
<p>What has tipped the balance on this theory is minor news flow relating to a trial involving Arizona State University. News flow or a very subtle leak? We shall see.</p>
<p>But, there’s a fundamental piece of this jigsaw that needs to be explained - the role of user generated content.</p>
<p>There’s no doubting the power of Google’s spacial tools but these all relate to mapping/referencing/presenting real world places. In a way, this is not a virtual world platform but instead a synthetic environment - places recreated rather than created.</p>
<p>What makes metaverses so appealing, particularly to older early adopter demographics is the ability for people to create bespoke objects - objects that then become houses, vehicles and even entire regions. How does this fit in with a potential Google virtual world game plan?</p>
<p>One school of thought presents the idea that Google will make the world as we know it today (well, the most heavily populated parts for starters) accessible by avatars in a virtual world environment. This concept would mean you could place yourself in a digital city, built in 3D and have the collaborative aspects common to virtual worlds.</p>
<p>This approach then provides a nice tie-in to the revenue monster driving Google - PPC (Adwords). As you move around the city in question, real world companies using Adwords could carry advertising outside the office (recreated based on the location and design of the original). Those that did not use real world PPC would not carry the advertising.</p>
<p>How consumers would react to this type of media placement remains to be seen. I doubt it would have a major impact in the short term.</p>
<p>One major element holding back the creation of 3D recreation of cities and towns is the recreation itself. Again, Second Life for example thrives on the resident being able to create. The result? A chaotic urban landscape, as different in design as it is in function.</p>
<p>The development timescales for a major city recreation would be long. And who would actually do the build? Google themselves? Perhaps, but you’re still gonna need a pile of developers. What about the developer community doing the build themselves - An open source approach. This approach is more feasible but the results from a design perspective would not be consistent.</p>
<p>Another school of thought relates back to the media headlines referring to a ‘Second Life Rival’. If Google was developing a virtual world on the same basis as Second Life, then this option would not be using Google Earth or Google Maps as a driver. Why? Because these applications both present real world data. There’s no way to ‘add-in’ an invented city, town or place.</p>
<p>So, straightaway, taking this approach may well appeal to younger demographics (a great thing for brand targeting these groups) but probably not older consumers - they like to create.</p>
<p>And again we have to come back to the actual development of the world. Virtual worlds are not created overnight - they take many months of hard work by many thousands of active residents. This approach also presents the issue of consistency in terms of overall design.</p>
<p>This option however does dovetail into what Google fundamentally does - present information (in this context ‘places’) created by ‘everyone else’.</p>
<p>So, two different options.</p>
<p>Are either of these options rivals to Second Life? No. Because it’s not a like for like comparison. These are different applications. Second Life is user generated content in its purest form - not saying that’s the be all and end all, it’s just what it is. The latter of the two options is the closest thing to Second Life but highly unlikely.</p>
<p>What is the game plan then?</p>
<p>What research from Second Life has shown is the popularity (more for newer residents than older ones) of real places recreated in a virtual space. People resonate towards points of familiarity. So, the most likely strategy being developed is the managed roll-out of a synthetic world, starting with major cities based entirely on the real world - a more manageable and controllable option.</p>
<p>And finally, taking this option to its logical next step, we have to think about the Google revenue streams and market offerings.</p>
<p>Take targeted ads for example - the driver behind PPC. This approach could be nicely augmented into a synthetic world. For example, if you’re visiting a virtual car dealership then you’re presented with in-world advertising for car finance and insurance. Visit an in-world concert and get the option to visit the website of the artist or record company. Etc etc.</p>
<p>The Google Account itself? Well obviously this is a gate key for entrance. Encouraging the take-up of a Google Account is at a centre of most activity.</p>
<p>World domination by Google? It’s talked about a lot so why not the virtual world as well? Undoubtedly in a world increasing gravitating towards the management and presentation of information Google have to be in this space. But is it a Second Life killer? No, just as we’re seeing ‘Vertical worlds’ coming down the pipe, we’re also going to see ‘Synthetic worlds’ - different environments for different people with different uses.</p>
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		<title>By: 360View</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332445</link>
		<dc:creator>360View</dc:creator>
		<pubDate>Thu, 25 Oct 2007 12:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332445</guid>
		<description>why are they wasting time to develop technology in house - just go as shop around may be Second life on sale?</description>
		<content:encoded><![CDATA[<p>why are they wasting time to develop technology in house - just go as shop around may be Second life on sale?</p>
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		<title>By: Confirmado: o metaverso do Google Earth vem aí</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332442</link>
		<dc:creator>Confirmado: o metaverso do Google Earth vem aí</dc:creator>
		<pubDate>Thu, 25 Oct 2007 11:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332442</guid>
		<description>[...] Agência Reuters Notícias Relacionadas Qual será o metaverso do Google Earth?&#160;→Google Earth [...]</description>
		<content:encoded><![CDATA[<p>[...] Agência Reuters Notícias Relacionadas Qual será o metaverso do Google Earth?&nbsp;→Google Earth [...]</p>
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		<title>By: gagan</title>
		<link>http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332427</link>
		<dc:creator>gagan</dc:creator>
		<pubDate>Wed, 24 Oct 2007 18:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/#comment-332427</guid>
		<description>i am very exciting to open this site.</description>
		<content:encoded><![CDATA[<p>i am very exciting to open this site.</p>
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