Finally, a little more on Spore
Electronic Arts provided a glimpse at “Spore,” a much-hyped game where players begin with their own basic microbe and customize their creature to weather environmental conditions and population changes on Earth. Reuters video game reporter Jennifer Martinez gives us the story from the news conference.
During the company’s E3 press conference, EA showed a brief trailer of the game and set a release date, Sept. 7, for the latest title from legendary game creator Will Wright, known for creating “SimCity” and “The Sims.”
EA has invested $80 million, according to one analyst, into making “Spore,” which was inspired by Wright’s love of science and his favorite toy as a child, a chemistry set.
“Science and creativity are an amazingly fertile intersection,” said Wright at the news conference. “Science was something you could make stuff out of.”
The storyline of Spore takes its cue from Charles Darwin, as the game is essentially a virtual action game based on the scientist’s evolution theory. For example, if players want their creature to have 360-degree vision, they are able to add extra eyes to the character’s body.
The “survival of the fittest” game has already gained large following of fans through EA’s web launch of its “Creature Creator,” where users can log onto the site and create their own Spore character.
Within the first 22 hours of the Creature Creator’s launch, over 100,000 Spore creatures were created by users. Over a million creatures were created by the end of the week, according to EA.