RIM tops iPhone with consumers in Q1

May 4, 2009

In a rivalry that should only grow more heated in the months to come, Research in Motion’s BlackBerry Curve moved past Apple’s iPhone in the first quarter to become the best-selling consumer smartphone in the U.S., research group NPD said on Monday.

Apple App Store hits the big 1,000,000,000

April 24, 2009

One billion makes for a catchy and memorable milestone. The world’s population passed the 1 billion mark in 1804. McDonald’s sold its 1 billionth hamburger in 1963. The 1billionth PC shipped in 2002.

Apple and the netbook question

April 23, 2009

Given the phenomenal success of netbooks — small, cheap, lower-performance PCs — everybody wants to know what plans Apple, the only major PC player that doesn’t have a netbook offering, might have for the space. Netbooks are one of the few bright spots in an otherwise bleak PC landscape.

Apple raises ruckus with baby-shaking app

April 23, 2009

It used to be that Apple could do little wrong, if the unrelenting mania among the masses for the iPod and iPhone is any indication. Now, the company may have made an unusual and embarassing mis-step in selling a 99-cent “Baby Shaker” application for the iPhone.

Las Vegas telecoms show fizzles out

April 3, 2009

The CTIA’s annual U.S. wireless technology showcase in Las Vegas was quieter than usual this year as vendors sent fewer employees and rented less floor space for their booths in an effort to crimp spending due to the recession.

Palm Pre at CTIA: Look, don’t touch

April 2, 2009

At a show where reporters have cellphones and other devices thrust into their hands around every corner, Palm took a novel approach: treat its hot, unreleased handset like Forbidden Fruit.

Apple’s App Store seen growing at rapid clip

March 31, 2009

Apple’s App Store for the iPhone and iPod Touch is growing at a pace of 38 percent a month, with 200 new applications being added everyday, according to new data by analytics company Mobclix.

Apple schedules June conference

March 26, 2009

With the Apple’s developers conference now formally on the schedule for June 8-12, that leaves more than two full months for the rumor mill to really crank up.

Twitter invites all shades of green

March 26, 2009

Twitter is now free for all, but it may not be for much longer. According to co-founder Biz Stone, the micro-blogging site plans to offer commercial accounts for businesses to pay a fee to receive an enhanced version of Twitter starting some time this year.

iPhone Apps mean money for game publisher ngmoco

March 23, 2009

Given the popularity of downloadable apps for Apple’s iPhone and iPod Touch, many folks — namely some prominent Silicon Valley venture capitalists — are confident there’s plenty of money to be made from app developers as well.******Ngmoco, which makes games exclusively for the iPhone and the iPod Touch, said Monday it has closed $10 million in Series B financing led by Norwest Venture Partners. The company’s previous investors –- Kleiner Perkins Caufield & Byers and Maples Investments — also participated in the funding. Ngmoco received $5.6 million in its first round of financing.******Ngmoco — which stands for “next generation mobile company” — was born last year along with Apple’s App Store, and the company’s profile has risen in tandem with the store’s popularity. Users have downloaded more than 800 million apps in total and the store now features more than 25,000 offerings.******Ngmoco’s games have been installed more than 7 million times. The company currently has seven titles –- its most popular is the $9.95 “Rolando Orlando” -– and 12 in development.******Neil Young, ngmoco’s chief executive and one of its co-founders, said in an interview that he was surprised by the “voracious” appetite for games on the iPhone and iPod Touch. Although he wouldn’t rule out making games for other platforms, he said the devices provide a unique opportunity for game makers.***

It’s just a blend of amazing capability with this awesome usability. And its clearly those two things that are enabling this new type of usage patterns both in terms of how people are consuming games and how much they’re consuming. And also the ease at which they’re able to get them. Until there are any other platforms that come close to that I think we’ll certainly remain focused on these devices.