So what happens when the Apple suggests your handheld game device is sub-par? Out of touch? Passe? ‘Dems fighting words, right?******That’s what I asked Sony’s PlayStation boss Jack Tretton during a recent interview. His response? Keep talking, Apple — you’re only creating more future PlayStation users.******A little background: Earlier this month, Apple’s Phil Schiller said this about Sony’s PlayStations Portable (PSP) and the Nintendo DS, which have together sold more than 150 million units around the globe:***
When these things came out they seemed so cool. But once you play a game on the iPod touch, they don’t really stack up anymore. They don’t have this amazing multi-touch user interface. The game are kind of expensive. they don’t even have anything like the Apps Store to find great games and titles. And they certainly don’t deliver a media experience like the iPod that is built into the iPod touch.******But worst is the buying experience. Having to go to the store and trying to find a hot new title is not a lot of fun.
Apple confirmed what the technology world has been expecting for weeks: a September 9 media extravaganza. The company has been holding September events for years to refresh its iPod line and unveil new models ahead of the holiday season.
Given the popularity of downloadable apps for Apple’s iPhone and iPod Touch, many folks — namely some prominent Silicon Valley venture capitalists — are confident there’s plenty of money to be made from app developers as well.******Ngmoco, which makes games exclusively for the iPhone and the iPod Touch, said Monday it has closed $10 million in Series B financing led by Norwest Venture Partners. The company’s previous investors –- Kleiner Perkins Caufield & Byers and Maples Investments — also participated in the funding. Ngmoco received $5.6 million in its first round of financing.******Ngmoco — which stands for “next generation mobile company” — was born last year along with Apple’s App Store, and the company’s profile has risen in tandem with the store’s popularity. Users have downloaded more than 800 million apps in total and the store now features more than 25,000 offerings.******Ngmoco’s games have been installed more than 7 million times. The company currently has seven titles –- its most popular is the $9.95 “Rolando Orlando” -– and 12 in development.******Neil Young, ngmoco’s chief executive and one of its co-founders, said in an interview that he was surprised by the “voracious” appetite for games on the iPhone and iPod Touch. Although he wouldn’t rule out making games for other platforms, he said the devices provide a unique opportunity for game makers.***
It’s just a blend of amazing capability with this awesome usability. And its clearly those two things that are enabling this new type of usage patterns both in terms of how people are consuming games and how much they’re consuming. And also the ease at which they’re able to get them. Until there are any other platforms that come close to that I think we’ll certainly remain focused on these devices.