Exclusive: After leaving Ubisoft, Patrice Désilets is back in the game at THQ

July 21, 2011

MONTREAL–Game designer Patrice Désilets stunned the video game world with his high-profile departure from Ubisoft in 2010. Désilets’s contract prohibited him from working for the past year but now the creative director behind “Prince of Persia: Sands of Time” and “Assassin’s Creed”  franchise is back in the game, having joined THQ’s new development studio in Montreal. In his first interview in the new digs in Montreal, Désilets opens up about the new job, the time off and what it’s like to be an underdog again in the gaming world.

Two-newspaper city? Try Montreal, with *four*

March 12, 2009

montreal

Here’s a contribution to the newspaper files from my colleague Phil Wahba, born and raised in the city of Montreal: