With a new Wii, new problems for Nintendo

By Harold Goldberg
November 23, 2012

Just in time for the utter madness of Black Friday, Nintendo has released an extraordinarily complex successor to its Wii, grandma’s favorite videogame console. The Wii, which made gaming accessible to every demographic through ease of play, is no joke. As of the end of September, it had sold 97 million units worldwide.

EA: We love Wii U

October 6, 2011

Back in June, everyone was talking about the Wii U, Nintendo’s first video game console with high-definition graphics unveiled at the Electronic Entertainment Expo (E3) in Los Angeles.

E3: Strauss Zelnick dishes on Wii U, Zynga and why foie gras tastes better than chewing gum

June 9, 2011

Take-Two Interactive occupies a massive booth at the Los Angeles Convention Center, where it’s showing off its new games and serving beer at the elaborate sports bar it constructed on the show floor.  Under its CEO, Strauss Zelnick, Take-Two has been showing renewed financial health in recent quarters. In February, it posted its first profitable year in nearly a decade without a new release of its blockbuster video game franchise “Grand Theft Auto.”  Zelnick sat down with Reuters for an in depth chat touching on everything from Nintendo’s new console to Zynga’s business model, and the difference between foie gras and chewing gum.

Tech wrap: Nintendo debuts Wii U

June 7, 2011

Nintendo took the wraps off a high-definition version of its hit Wii, with a 6.2-inch touchscreen-equipped controller that the leading videogame hardware maker hopes will appeal to a more hardcore audience. Early reviews of the Wii U were mixed, with analysts saying the device stopped short of being game-changing. But some liked the innovation in the controller, a device slightly larger than Apple’s iPhone and whose touchscreen, video-call capability and extra functions may appeal to gamers who play longer and more intensely.