Left field

The Reuters global sports blog

from Photographers' Blog:

Editing the Euro 2012

By Wolfgang Rattay

If you're really interested in understanding how we at Reuters work as a team across Europe to make sure that the right pictures from the Euro 2012 soccer championships arrive in time at hundreds of online sites and the next day in the papers, read this insight. You will understand that everyone in the team is an important cog in the machine and that not everything is someone sitting in the right corner of the pitch and triggering the camera's shutter. If you read until the end, you will be rewarded with Amanda's secret "spell-checker" recipe. It's worth it -- but only if you don't have any health issues with your stomach.


At each game we have five photographers assigned to cover the match. Four are seated, preferably, in each far corner of the pitch near the corner pole and the fifth shooter has an elevated position in the middle of the tribune - more or less at the same position as the main TV cameras. The 'tribune photographer" shoots with three cameras. Two cameras are equipped with a 70-200mm zoom lens and aimed at both penalty boxes to make sure we have the image that tells the story of the game. This can be a goal, a penalty or a disallowed goal like in the England-Croatia match. The third camera is hand-held with either a four, five or six-hundred mm lens to shoot clear action (with green grass and no advertising boards), reactions of coached players and what ever else happens on the pitch.

The pitch shooters have to operate three hand-held cameras with 400/500 or 600mm, one with a 70-200mm zoom and a third body with a 16-35 in case there's a goal celebration just a meter in front of the photographer. On top of this, the pitch photographer has to trigger a foot-switch on a fourth (sometimes fifth camera) that is connected to a goal camera that is positioned just a yard or so behind the goal. Look for the cameras set-up behind the goal mouth next time it appears close on TV. These 19 cameras at least, for each game adds up to an average minimum of 4,000 to 5,000 frames that someone has to look at. One of these "someones" is me. But there is also another editor involved that is as important (if not more) as the photographer. This is the person known as the processor.

Let me explain how the Photographer-Editor-Processor chain works; by using the internet and Reuters advanced software called Paneikon.